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| These tutorials are designed to help Lightwave 6.5 - 7.5 users set up a character and static object and export that character to MD3 format using Michael Bristol's Md3 Export plug-in. The plug-in and other documentation is available at his website. Both tutorials are available in both Real Player Video and Windows Media Player Video. All videos are optimized for a 56K modems. |
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Tutorial #1: Setting up the CharacterFAQ - 15 Min. Video Description: The first tutorial covers setting up a pre-made Mesh. At the end of the Tutorial you will have a scene file ready for the next Tutorial. Tutorial #1 - Real Player Version Tutorial #1 - Windows Media Player Version |
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| Tutorial #2: Setting up Lightwave MD3 Export Plug-in - 20 Min. Video Description: The second tutorial picks up where the first one leaves off. The first part will be about setting up the Displacement Modifiers. At the end of the tutorial you will have a character that can be loaded into Quake. This tutorial only covers how to setup the Export plug-in for animation and does not cover how to animate the character itself. * I recommend this tutorial for individuals that have already set up the Head, Upper, and Lower parts of their mesh including the Tags. If you are not sure what I am referring to watch Tutorial #1. Tutorial #2 - Real Player Version Tutorial #2 - Windows Media Player Version |
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| Tutorial #3: Exporting Static MD3 objects from LW Description: The third tutorial is pretty simple. It's a quick guide to exporting Static model from Lightwave to Md3 format. Tutorial #3 - HTML Document |
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| FAQ Description: I have added a FAQ section with some of the questions I have received. If your question is not answered on the FAQ please contact me. |
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